Tuesday, April 28, 2009

Rock Paper Scissors Tournament

Rock Paper Scissors is one of life's finer competitions. One of the most definitive ways to settle any score is a quick 2/3 RPS match. For such a colossal and mighty game, it's potential has been hindered by a lack of multiplayer support.

To start a game, everyone throws one round and stops. The person who has the best loss/win ratio in the group is the Watcher, and the next best person is their opponent. They are the first showcased players, and are at an advantage to win points.

Everyone's goal is to win first. The Watcher is the center of each round, everyone in the group watches and plays against the Watcher (the Watcher plays his opponent). If a member of the showcased round (the Watcher and his opponent) wins before anyone else does, they get a point. If someone outside of the showcase wins, they become the new Watcher for the next round, and whoever wins the current showcase becomes his opponent. So basically you must win two rounds in a row first to get a point: once to get in the showcase, and once while you're in it.

If someone in the showcase wins a point, the showcase does not change for the next round. If there is ever a tie (two players win during the same round), everything nullifies and you start the round over. If someone outside the showcase wins, everyone else can stop playing because they essentially 'lost' for the round - BUT the showcase must finish either way to see who will be in the next one. If everyone outside loses, whoever wins the showcase wins a point (this actually happens sometimes).

You can play to whatever you want, usually five or ten points will suffice, at least until someone takes care of the empty bowl.

No comments:

Post a Comment